We are nearing the half way point of the competition and teams are scrambling to put wins on the board early to avoid the dreaded must win games to make the finals. After the first few weeks the teams are starting to find form and play to their potential making for some hard fought games.
Field 1: Cobras (4 -1) v Heroes (3 - 1)
This could be a cracker of a game or a real blowout. Cobras have got their venom back on offense with a full team attack that refuses to give the disc back to weak defenses. Wetnose has given some leadership back to a team that flailed under its former pre-teen captain. Expect the starting 7 to run the bulk of the points and Rookies to provide tactical subs when needed.
Heroes are cursed with a large team of mid level players. They show against the buggers that their top players will get the job done, however the thing that will kill them against Cobras will be the number of turns. If Heroes can limit the amount of disc they give back the Cobras they will cause some headache with their tall and athletic line.
Key players: George (Heroes) - will need to shoulder a load on both O and D
Brian (Cobras) - expect him to get some D's and then throw plenty of bombs on the turn
Jangles Tip: Cobras by 4
Field 2: Bugs (1 -3) v Slamtown (2 - 2)
Both these teams have struggled a bit early with some form. Bugs got the wake up they needed and responded with a solid win over the less experienced Blitz. The older buggers line will continue to struggle on defense, however the tweaks they made against Blitz on offence saw a return to the bugger of old with buzz in control of the handling line. For the bugs to get up they will need a big game from the likes of Mat Ryan and Trev to shut down the key players on the slamtown line.
The boys in orange will probably expect to win this one and I would agree with them. However this is no guarantee and the Slammers will need to stick to their guns to win this one. The strong handling line should have no problem with a Bugs Zone and younger legs should see them home on man. I guess the real question is of the large rotating roster of slamtown who will show up this week?
Key players: Al Don (Slamtown) - The laconic handler will hit the open every time however shut Al down and you go a long way to stalling the slammers flow.
Buzz (Bugs) - The linch pin to the bugs offence Buzz's ability to find the Bugs key receivers will determine the outcome of this game.
Jangles Tip: Slammers by 5 (Yes, tipping against myself)
Field 3: Dojo (2 -2) v Lovers (0 - 4)
On paper this should be an easy game for the Dojo. Chuck a zone on and wait for the UQ boys to had over the disc. With Pete Allen deep you need to have some accurate throwers and some smart cutters to get any easy scores. UQ have the ability to score plenty of points against a zone with legs having some great running handlers however it will be the composure on the disc that could stop a majority of their turns.
Key Players: BW (Lovers) - At his peak fitness BW will run the disc through most zones with plenty of passes and killer acceleration.
Fatty (Dojo) - Fatty continues to be the bane of plenty of handlers with a massive wing span fast hands and smart marking he is often overlooked as causing most of Dojos turns in their Zone.
Jangles Tip: Dojo by 8
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Results
Slammers held on to beat a stubborn bugs 15-13
Cobras ran away with a win over the Heroes 15-9?
Dojo schooled those uni stundents on the far field 15-4
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