Wednesday, July 29, 2009

Brisbane Indoor Ultimate Championships - Rule Variations

Its only two weeks until the inaugural Brisbane Indoor Ultimate Championships!

After plenty of discussion, the TD has settled on the following Competition Rules (copies will be provided on the day).

WFDF 2009 Rules apply, except in the following variations (or interpretations) for this tournament.

Playing Field
- The Playing Field is a basketball court. Endzones will be marked with cones or tape. The brick mark is the centre of the half way line.
Equipment
**All players must wear clean, non-marking indoor shoes. The TD may remove any player from the courts at any time if their footware is marking or damaging the surface. Barefoot play will not be allowed.**
Starting Play
- A long hoot from a central hooter will signal to teams that they may start the game.
- There is only one pull per game, to start the game.
- If the defensive team has not pulled within 30 seconds of the starting hoot, the offensive team may take possession of the disc from the brick line.
Scoring and Resuming Play
- Play is "semi-continuous". After a player scores, the scorer puts the disc on the ground. Play begins again when another player from the scoring team (ie not the scorer) taps the disc on the ground. If no player is moving towards the disc to pick it up, a defender may begin a stall count over the disc. Players are not required to retreat to their endzones to start the new point.
- If there is no stall count and the player fails to tap the disc on the ground to indicate a new point is starting before throwing, this is treated as a travel (ie the defending team must call travel, and the disc goes back).
Completing Play
- There is no half-time.
- A short hoot will signal two (2) minutes to go until the final hooter - no time outs may be called after this hoot.
- One throw is allowed after the start of the final hooter to complete the game (if that throw is caught for a score, then that is a point).
- The game may also be completed if one team scores 21 points.
- If a Finals game ends with scores tied, the TDs will stop play for approximately 60 seconds. Two minutes of further play will start with the team that didn't pull at the start of the game pulling.
Teams
- Each team may put a maximum of five (5) players on the court. Each team may put a maximum of three (3) players of one gender on the court. (note there is no requirement to 'match' genders)
- Players may substitute at any time, by leaving the field of play in the vicinity of the half-way line. A substitute player may enter the field in the vicinity of the half-way line by tapping the hand of the departing player.
Stall Count Turnover / Restarts
- A turnover occurs if the thrower has not released the disc before the marker first utters the word "seven" (7) - ie the stall count goes to 7, rather than 10.
- For all instances in the outdoor rules of stall counts/restarting, use the following alternatives:
Outdoor - 10 Indoor - 7
Outdoor - 9 Indoor - 6
Outdoor - 8 Indoor - 5
Outdoor - 7 Indoor - 5
Outdoor - 6 Indoor - 4
Out of Bounds
- Should the disc hit an object or person that is out of bounds, the disc becomes out of bounds. If the object is overhead, the disc is brought back into play at the closest sideline.
Pick Violation
- The distance for a pick violation is reduced to 3m for indoors.
Time Outs
- Each team has two (2) timeouts per game.
- A timeout is 30 seconds.
- No time outs may be called after the short hoot at two (2) minutes to go.

1 comment:

wetnose said...

Looks good, going to be fun.